Website powered by

Tennis Court

Tennis Court – Mobile Game Art Test

This project was created as a 2-day environment art test for a mobile game, built completely from scratch within the deadline. The main focus was optimization and performance, while still delivering a clean, appealing environment in a very limited timeframe.

Working under such a tight schedule pushed me to make fast, efficient decisions, prioritize what matters most visually, and maintain a strong workflow under pressure. It was a great learning experience in terms of time management, environment planning, and production-ready optimization.

To meet the technical constraints, the entire environment was created using only 2 textures:

Texture 01: Used for all base colors / primary surface information across the scene

Texture 02: Used for extra detail like decals and visual breakup, applied through a second UV channel

This approach helped keep the material count minimal while still allowing enough variation and detail for a complete scene.

Shot 01

Shot 01

Shot 02

Shot 02

Shot 03

Shot 03

Base Color

Base Color

Detailed Lighting

Detailed Lighting

Asset Showcase 01

Asset Showcase 01

Asset Showcase 02

Asset Showcase 02

Asset Showcase 03

Asset Showcase 03

Asset Wireframe 01

Asset Wireframe 01

Asset Wireframe 02

Asset Wireframe 02

Textures

Textures